package main import ( "fmt" "math/rand" "strings" "time" tea "github.com/charmbracelet/bubbletea" ) // SenetModel — TUI поверх SenetGameState. type SenetModel struct { game *SenetGameState bot SenetBot rng *rand.Rand humanColor SenetPlayer message string isError bool quitting bool backToMenu bool } // NewSenetModel начинает новую партию; кто ходит первым — решается // случайным броском. func NewSenetModel(difficulty SenetDifficulty) SenetModel { rng := rand.New(rand.NewSource(time.Now().UnixNano())) first := SenetPlayerA if rng.Intn(2) == 1 { first = SenetPlayerB } return SenetModel{ game: NewSenetGame(first), bot: SenetBot{Difficulty: difficulty}, rng: rng, humanColor: SenetPlayerA, } } func (m SenetModel) Init() tea.Cmd { return m.maybeScheduleBot() } func (m SenetModel) maybeScheduleBot() tea.Cmd { if m.game.Result != nil || m.game.CurrentPlayer == m.humanColor { return nil } return tea.Tick(botMoveDelay, func(time.Time) tea.Msg { return botMoveMsg{} }) } func (m *SenetModel) setInfo(key string) { m.message = T(key) m.isError = false } func (m *SenetModel) setError(err error) { m.message = err.Error() m.isError = true } func (m SenetModel) Update(msg tea.Msg) (tea.Model, tea.Cmd) { switch msg := msg.(type) { case botMoveMsg: return m.handleBotMove() case tea.KeyMsg: return m.handleKey(msg) } return m, nil } func (m SenetModel) handleBotMove() (tea.Model, tea.Cmd) { if m.game.Result != nil || m.game.CurrentPlayer == m.humanColor { return m, nil } if err := m.bot.PlayFullTurn(m.game, m.rng); err != nil { m.setError(err) return m, nil } m.setInfo("senet.msg.bot_moved") return m, m.maybeScheduleBot() } func (m SenetModel) handleKey(msg tea.KeyMsg) (tea.Model, tea.Cmd) { key := msg.String() if key == "ctrl+c" { m.quitting = true return m, tea.Quit } if key == "q" { m.backToMenu = true return m, nil } if m.game.Result != nil || m.game.CurrentPlayer != m.humanColor { return m, nil } if !m.game.Rolled { if key == "r" || key == "enter" || key == " " { if err := m.game.Roll(senetRollSticks(m.rng)); err != nil { m.setError(err) return m, nil } if m.game.CurrentPlayer != m.humanColor { m.setInfo("senet.msg.no_legal_moves") return m, m.maybeScheduleBot() } m.message = "" return m, nil } return m, nil } for i := 1; i <= 9; i++ { if key != fmt.Sprintf("%d", i) { continue } moves := m.game.LegalMoves() if i > len(moves) { return m, nil } if err := m.game.Move(moves[i-1].From); err != nil { m.setError(err) return m, nil } m.message = "" if m.game.Result != nil { m.setInfo("senet.msg.game_over") return m, nil } return m, m.maybeScheduleBot() } return m, nil } func senetPlayerSymbol(p SenetPlayer) string { if p == SenetPlayerA { return "○" } return "●" } // senetMoveLabel описывает один ход человекочитаемо. func senetMoveLabel(g *SenetGameState, mv SenetMove) string { step := 1 if mv.Backward { step = -1 } dest := mv.From + step*g.DiceValue to := T("senet.off") if dest <= SenetBoardSize { to = fmt.Sprintf("%d", dest) } dir := "" if mv.Backward { dir = " " + T("senet.backward") } return Tf("senet.move_label", mv.From, to, dir) } func (m SenetModel) View() string { if m.quitting { return T("common.goodbye") } var b strings.Builder fmt.Fprintln(&b, titleStyle.Render(T("senet.title"))) fmt.Fprintln(&b) fmt.Fprintln(&b, m.renderBoard()) fmt.Fprintln(&b) fmt.Fprintln(&b, Tf("senet.you_are", senetPlayerSymbol(m.humanColor))) fmt.Fprintln(&b, Tf("senet.off_line", senetPlayerSymbol(SenetPlayerA), m.game.BorneOff[SenetPlayerA], senetPlayerSymbol(SenetPlayerB), m.game.BorneOff[SenetPlayerB])) switch { case m.game.Result != nil: if m.game.Result.Winner == m.humanColor { fmt.Fprintln(&b, winStyle.Render(T("senet.outcome.win"))) } else { fmt.Fprintln(&b, errorStyle.Render(T("senet.outcome.lose"))) } case !m.game.Rolled: if m.game.CurrentPlayer == m.humanColor { fmt.Fprintln(&b, T("senet.hint.roll")) } else { fmt.Fprintln(&b, T("common.thinking_generic")) } default: fmt.Fprintln(&b, Tf("senet.dice_line", m.game.DiceValue)) if m.game.CurrentPlayer == m.humanColor { moves := m.game.LegalMoves() if len(moves) == 0 { fmt.Fprintln(&b, T("senet.hint.no_moves")) } else { fmt.Fprintln(&b, T("senet.hint.pick_move")) for i, mv := range moves { if i >= 9 { break } fmt.Fprintf(&b, "[%d] %s\n", i+1, senetMoveLabel(m.game, mv)) } } } else { fmt.Fprintln(&b, T("common.thinking_generic")) } } if m.message != "" { if m.isError { fmt.Fprintln(&b, errorStyle.Render("! "+m.message)) } else { fmt.Fprintln(&b, infoStyle.Render(m.message)) } } fmt.Fprintln(&b) fmt.Fprintln(&b, dimStyle.Render(T("senet.hint.quit"))) return b.String() } // renderBoard рисует доску Сенета: три ряда по десять клеток, путь // змейкой (2-й ряд отображается в обратном порядке номеров). func (m SenetModel) renderBoard() string { cell := func(sq int) string { owner, occupied := senetCellOwner(m.game.Board[sq]) if occupied { return " " + senetPlayerSymbol(owner) + " " } switch sq { case SenetHouseWater: return dimStyle.Render(" ~ ") case SenetHouseRebirth, SenetHouseBeauty, SenetHouseThree, SenetHouseTwo: return dimStyle.Render(" ✿ ") } return dimStyle.Render(fmt.Sprintf("%2d ", sq)) } var row1, row2, row3 []string for sq := 1; sq <= 10; sq++ { row1 = append(row1, cell(sq)) } for sq := 20; sq >= 11; sq-- { row2 = append(row2, cell(sq)) } for sq := 21; sq <= 30; sq++ { row3 = append(row3, cell(sq)) } var b strings.Builder fmt.Fprintln(&b, strings.Join(row1, "")) fmt.Fprintln(&b, strings.Join(row2, "")) fmt.Fprint(&b, strings.Join(row3, "")) return b.String() }