go_games_collection/minesweeper_tui.go

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package main
import (
"fmt"
"strings"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
)
var (
msHiddenStyle = lipgloss.NewStyle().Background(lipgloss.Color("240")).Foreground(lipgloss.Color("240"))
msFlagStyle = lipgloss.NewStyle().Background(lipgloss.Color("240")).Foreground(lipgloss.Color("196")).Bold(true)
msMineStyle = lipgloss.NewStyle().Background(lipgloss.Color("52")).Foreground(lipgloss.Color("255")).Bold(true)
msCursorStyle = lipgloss.NewStyle().Background(lipgloss.Color("220")).Foreground(lipgloss.Color("16")).Bold(true)
msNumberColors = map[int]lipgloss.Color{
1: "39", 2: "34", 3: "196", 4: "129", 5: "94", 6: "37", 7: "255", 8: "245",
}
)
// MinesweeperModel — TUI поверх MinesweeperGameState.
type MinesweeperModel struct {
game *MinesweeperGameState
cursor MinesweeperPos
width, height, mines int
message string
isError bool
quitting bool
backToMenu bool
}
// NewMinesweeperModel создаёт новую партию width x height с mines
// минами.
func NewMinesweeperModel(width, height, mines int) MinesweeperModel {
return MinesweeperModel{
game: NewMinesweeperGame(width, height, mines),
cursor: MinesweeperPos{Row: height / 2, Col: width / 2},
width: width,
height: height,
mines: mines,
}
}
func (m MinesweeperModel) Init() tea.Cmd { return nil }
func (m *MinesweeperModel) setInfo(key string) {
m.message = T(key)
m.isError = false
}
func (m *MinesweeperModel) setError(err error) {
m.message = T(err.Error())
m.isError = true
}
func (m MinesweeperModel) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
keyMsg, ok := msg.(tea.KeyMsg)
if !ok {
return m, nil
}
return m.handleKey(keyMsg)
}
func (m MinesweeperModel) handleKey(msg tea.KeyMsg) (tea.Model, tea.Cmd) {
key := msg.String()
if key == "ctrl+c" {
m.quitting = true
return m, tea.Quit
}
if key == "q" {
m.backToMenu = true
return m, nil
}
if m.game.Result != nil {
if key == "n" {
m.game = NewMinesweeperGame(m.width, m.height, m.mines)
m.cursor = MinesweeperPos{Row: m.height / 2, Col: m.width / 2}
m.message = ""
m.isError = false
}
return m, nil
}
switch key {
case "up", "k":
if m.cursor.Row > 0 {
m.cursor.Row--
}
case "down", "j":
if m.cursor.Row < m.height-1 {
m.cursor.Row++
}
case "left", "h":
if m.cursor.Col > 0 {
m.cursor.Col--
}
case "right", "l":
if m.cursor.Col < m.width-1 {
m.cursor.Col++
}
case "enter", " ":
cell := m.game.Board[m.cursor.Row][m.cursor.Col]
if cell.Revealed {
if err := m.game.Chord(m.cursor); err != nil {
m.setError(err)
return m, nil
}
if m.game.Result != nil && !m.game.Result.Won {
m.setInfo("minesweeper.msg.boom")
} else {
m.setInfo("minesweeper.msg.chorded")
}
return m, nil
}
if err := m.game.Reveal(m.cursor); err != nil {
m.setError(err)
return m, nil
}
if m.game.Result != nil && !m.game.Result.Won {
m.setInfo("minesweeper.msg.boom")
} else {
m.setInfo("minesweeper.msg.revealed")
}
case "f":
if err := m.game.ToggleFlag(m.cursor); err != nil {
m.setError(err)
return m, nil
}
if m.game.Board[m.cursor.Row][m.cursor.Col].Flagged {
m.setInfo("minesweeper.msg.flagged")
} else {
m.setInfo("minesweeper.msg.unflagged")
}
}
return m, nil
}
// --- Отрисовка -----------------------------------------------------
func (m MinesweeperModel) renderCell(pos MinesweeperPos) string {
cell := m.game.Board[pos.Row][pos.Col]
isCursor := pos == m.cursor && m.game.Result == nil
if !cell.Revealed {
style := msHiddenStyle
glyph := "▒"
if cell.Flagged {
style = msFlagStyle
glyph = "⚑"
}
if isCursor {
style = msCursorStyle
}
return style.Render(" " + glyph + " ")
}
if cell.IsMine {
return msMineStyle.Render(" ✱ ")
}
if cell.AdjacentMines == 0 {
style := lipgloss.NewStyle()
if isCursor {
style = msCursorStyle
}
return style.Render(" ")
}
color := msNumberColors[cell.AdjacentMines]
style := lipgloss.NewStyle().Foreground(color).Bold(true)
if isCursor {
style = msCursorStyle
}
return style.Render(fmt.Sprintf(" %d ", cell.AdjacentMines))
}
func (m MinesweeperModel) renderBoard() string {
var b strings.Builder
for r := 0; r < m.height; r++ {
for c := 0; c < m.width; c++ {
fmt.Fprint(&b, m.renderCell(MinesweeperPos{Row: r, Col: c}))
}
fmt.Fprintln(&b)
}
return b.String()
}
func (m MinesweeperModel) View() string {
if m.quitting {
return T("common.goodbye")
}
g := m.game
var b strings.Builder
fmt.Fprintln(&b, titleStyle.Render(T("minesweeper.title")))
fmt.Fprintln(&b)
remaining := g.MineCount - g.FlagCount
fmt.Fprintln(&b, Tf("minesweeper.header.mines", remaining))
fmt.Fprintln(&b)
fmt.Fprintln(&b, m.renderBoard())
fmt.Fprintln(&b)
if g.Result != nil {
if g.Result.Won {
fmt.Fprintln(&b, winStyle.Render(T("minesweeper.result.win")))
} else {
fmt.Fprintln(&b, errorStyle.Render(T("minesweeper.result.lose")))
}
fmt.Fprintln(&b)
fmt.Fprintln(&b, dimStyle.Render(T("minesweeper.hint.gameover")))
return b.String()
}
fmt.Fprintln(&b, T("minesweeper.hint.play"))
fmt.Fprintln(&b)
if m.message != "" {
if m.isError {
fmt.Fprintln(&b, errorStyle.Render("! "+m.message))
} else {
fmt.Fprintln(&b, infoStyle.Render(m.message))
}
}
return b.String()
}