go_games_collection/tictactoe_tui.go

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package main
import (
"fmt"
"math/rand"
"strings"
"time"
tea "github.com/charmbracelet/bubbletea"
)
// TicTacToeModel — TUI поверх TicTacToeGameState.
type TicTacToeModel struct {
game *TicTacToeGameState
bot TicTacToeBot
rng *rand.Rand
cursor int
message string
isError bool
quitting bool
backToMenu bool
}
// NewTicTacToeModel начинает новую партию. Каким знаком играет
// человек — решается случайно (50/50): если человеку достаются
// нолики, первым ходом автоматически становится ход бота (крестики
// всегда идут первыми).
func NewTicTacToeModel(difficulty TicTacToeDifficulty) TicTacToeModel {
rng := rand.New(rand.NewSource(time.Now().UnixNano()))
human := TicTacToeX
if rng.Intn(2) == 0 {
human = TicTacToeO
}
return TicTacToeModel{
game: NewTicTacToeGame(human),
bot: TicTacToeBot{Difficulty: difficulty},
rng: rng,
cursor: 4,
}
}
func (m TicTacToeModel) Init() tea.Cmd {
return m.maybeScheduleBot()
}
func (m TicTacToeModel) maybeScheduleBot() tea.Cmd {
if m.game.Phase != TicTacToePhasePlay || m.game.CurrentTurn == m.game.HumanMark {
return nil
}
return tea.Tick(botMoveDelay, func(time.Time) tea.Msg { return botMoveMsg{} })
}
func (m *TicTacToeModel) setInfo(key string) {
m.message = T(key)
m.isError = false
}
func (m *TicTacToeModel) setError(err error) {
m.message = err.Error()
m.isError = true
}
func (m TicTacToeModel) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
case botMoveMsg:
return m.handleBotMove()
case tea.KeyMsg:
return m.handleKey(msg)
}
return m, nil
}
func (m TicTacToeModel) handleBotMove() (tea.Model, tea.Cmd) {
if m.game.Phase != TicTacToePhasePlay || m.game.CurrentTurn == m.game.HumanMark {
return m, nil
}
if err := m.bot.PlayFullTurn(m.game, m.rng); err != nil {
m.setError(err)
return m, nil
}
m.setInfo("tictactoe.msg.bot_moved")
return m, m.maybeScheduleBot()
}
func (m TicTacToeModel) handleKey(msg tea.KeyMsg) (tea.Model, tea.Cmd) {
key := msg.String()
if key == "ctrl+c" {
m.quitting = true
return m, tea.Quit
}
if key == "q" {
m.backToMenu = true
return m, nil
}
if m.game.Phase == TicTacToePhaseOver {
if key == "n" {
next := NewTicTacToeModel(m.bot.Difficulty)
return next, next.Init()
}
return m, nil
}
if m.game.CurrentTurn != m.game.HumanMark {
return m, nil
}
switch key {
case "up", "k":
if m.cursor >= 3 {
m.cursor -= 3
}
case "down", "j":
if m.cursor < 6 {
m.cursor += 3
}
case "left", "h":
if m.cursor%3 != 0 {
m.cursor--
}
case "right", "l":
if m.cursor%3 != 2 {
m.cursor++
}
case "enter", " ":
return m.place(m.cursor)
case "1", "2", "3", "4", "5", "6", "7", "8", "9":
pos := int(key[0] - '1')
m.cursor = pos
return m.place(pos)
}
return m, nil
}
func (m TicTacToeModel) place(pos int) (tea.Model, tea.Cmd) {
if err := m.game.PlaceMark(pos); err != nil {
m.setError(err)
return m, nil
}
m.message = ""
m.isError = false
return m, m.maybeScheduleBot()
}
func ticTacToeMarkGlyph(mark TicTacToeMark) string {
switch mark {
case TicTacToeX:
return "X"
case TicTacToeO:
return "O"
default:
return " "
}
}
func (m TicTacToeModel) View() string {
if m.quitting {
return T("common.goodbye")
}
var b strings.Builder
fmt.Fprintln(&b, titleStyle.Render(T("tictactoe.title")))
fmt.Fprintln(&b)
fmt.Fprintln(&b, Tf("tictactoe.your_mark", ticTacToeMarkGlyph(m.game.HumanMark)))
fmt.Fprintln(&b)
winSet := map[int]bool{}
if m.game.Result != nil && !m.game.Result.Draw {
for _, idx := range m.game.Result.Line {
winSet[idx] = true
}
}
for row := 0; row < 3; row++ {
cells := make([]string, 3)
for col := 0; col < 3; col++ {
idx := row*3 + col
cells[col] = m.renderCell(idx, winSet[idx])
}
fmt.Fprintln(&b, " "+strings.Join(cells, " │ ")+" ")
if row < 2 {
fmt.Fprintln(&b, "───┼───┼───")
}
}
fmt.Fprintln(&b)
switch {
case m.game.Phase == TicTacToePhaseOver && m.game.Result.Draw:
fmt.Fprintln(&b, infoStyle.Render(T("tictactoe.outcome.draw")))
case m.game.Phase == TicTacToePhaseOver && m.game.Result.Winner == m.game.HumanMark:
fmt.Fprintln(&b, winStyle.Render(T("tictactoe.outcome.win")))
case m.game.Phase == TicTacToePhaseOver:
fmt.Fprintln(&b, errorStyle.Render(T("tictactoe.outcome.lose")))
case m.game.CurrentTurn == m.game.HumanMark:
fmt.Fprintln(&b, T("tictactoe.hint.turn"))
default:
fmt.Fprintln(&b, T("common.thinking_generic"))
}
if m.message != "" {
if m.isError {
fmt.Fprintln(&b, errorStyle.Render("! "+m.message))
} else {
fmt.Fprintln(&b, infoStyle.Render(m.message))
}
}
fmt.Fprintln(&b)
if m.game.Phase == TicTacToePhaseOver {
fmt.Fprintln(&b, dimStyle.Render(T("tictactoe.hint.over")))
} else {
fmt.Fprintln(&b, dimStyle.Render(T("tictactoe.hint.play")))
}
return b.String()
}
// renderCell отрисовывает одну клетку доски: цифра-подсказка (1-9),
// если пусто, X/O если занято, с подсветкой курсора (пока пусто и
// сейчас ход человека) или выигрышной линии.
func (m TicTacToeModel) renderCell(idx int, isWinCell bool) string {
mark := m.game.Board[idx]
if mark == TicTacToeEmpty {
text := fmt.Sprintf("%d", idx+1)
if m.game.Phase == TicTacToePhasePlay && m.game.CurrentTurn == m.game.HumanMark && idx == m.cursor {
return cursorStyle.Render(text)
}
return dimStyle.Render(text)
}
text := ticTacToeMarkGlyph(mark)
if isWinCell {
return winStyle.Render(text)
}
return text
}