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Add health check to container list
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parent
69f32d52d1
commit
305b9630a0
2 changed files with 31 additions and 11 deletions
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@ -53,17 +53,18 @@ type Details struct {
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Path string `json:"Path"`
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Args []string `json:"Args"`
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State struct {
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Status string `json:"Status"`
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Running bool `json:"Running"`
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Paused bool `json:"Paused"`
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Restarting bool `json:"Restarting"`
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OOMKilled bool `json:"OOMKilled"`
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Dead bool `json:"Dead"`
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Pid int `json:"Pid"`
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ExitCode int `json:"ExitCode"`
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Error string `json:"Error"`
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StartedAt time.Time `json:"StartedAt"`
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FinishedAt time.Time `json:"FinishedAt"`
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Status string `json:"Status"`
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Running bool `json:"Running"`
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Paused bool `json:"Paused"`
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Restarting bool `json:"Restarting"`
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OOMKilled bool `json:"OOMKilled"`
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Dead bool `json:"Dead"`
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Pid int `json:"Pid"`
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ExitCode int `json:"ExitCode"`
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Error string `json:"Error"`
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StartedAt time.Time `json:"StartedAt"`
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FinishedAt time.Time `json:"FinishedAt"`
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Health types.Health `json:"Health"`
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} `json:"State"`
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Image string `json:"Image"`
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ResolvConfPath string `json:"ResolvConfPath"`
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@ -259,6 +260,12 @@ func (c *Container) GetDisplayStatus() string {
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if c.Container.State == "exited" {
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state += " (" + strconv.Itoa(c.Details.State.ExitCode) + ")"
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}
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if c.Container.State == "running" && c.Details.State.Health.Status != "" {
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state += " (" + c.Details.State.Health.Status + ")";
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}
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if c.Container.State == "running" && c.Details.State.Health.Status == "unhealthy" {
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return utils.MultiColoredString(state, c.GetColor(), color.BgRed)
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}
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return utils.ColoredString(state, c.GetColor())
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}
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@ -305,6 +312,12 @@ func (c *Container) GetColor() color.Attribute {
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case "created":
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return color.FgCyan
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case "running":
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if c.Details.State.Health.Status == "starting" {
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return color.FgYellow
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}
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if c.Details.State.Health.Status == "unhealthy" {
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return color.FgBlack
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}
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return color.FgGreen
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case "paused":
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return color.FgYellow
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@ -52,6 +52,13 @@ func ColoredString(str string, colorAttribute color.Attribute) string {
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return ColoredStringDirect(str, colour)
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}
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// MultiColoredString takes a string and an array of colour attributes and returns a colored
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// string with those attributes
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func MultiColoredString(str string, colorAttribute ...color.Attribute) string {
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colour := color.New(colorAttribute...)
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return ColoredStringDirect(str, colour)
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}
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// ColoredStringDirect used for aggregating a few color attributes rather than
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// just sending a single one
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func ColoredStringDirect(str string, colour *color.Color) string {
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