fix focus issues

This commit is contained in:
Jesse Duffield 2022-10-09 17:13:43 -07:00
parent fb7b28243b
commit aa8504b8f6
8 changed files with 63 additions and 93 deletions

View file

@ -204,30 +204,15 @@ func (gui *Gui) sidePanelChildren(width int, height int) []*boxlayout.Box {
}
}
// TODO: reintroduce
// func (gui *Gui) currentSideWindowName() string {
// // there is always one and only one cyclable context in the context stack. We'll look from top to bottom
// gui.State.ContextManager.RLock()
// defer gui.State.ContextManager.RUnlock()
// for idx := range gui.State.ContextManager.ContextStack {
// reversedIdx := len(gui.State.ContextManager.ContextStack) - 1 - idx
// context := gui.State.ContextManager.ContextStack[reversedIdx]
// if context.GetKind() == types.SIDE_CONTEXT {
// return context.GetWindowName()
// }
// }
// return "files" // default
// }
// TODO: do this better.
func (gui *Gui) currentSideWindowName() string {
windowName := gui.currentWindow()
if !lo.Contains(gui.sideViewNames(), windowName) {
return gui.peekPreviousView()
// we expect that there is a side window somewhere in the view stack, so we will search from top to bottom
for idx := range gui.State.ViewStack {
reversedIdx := len(gui.State.ViewStack) - 1 - idx
viewName := gui.State.ViewStack[reversedIdx]
if lo.Contains(gui.sideViewNames(), viewName) {
return viewName
}
}
return windowName
return gui.initiallyFocusedViewName()
}

View file

@ -86,7 +86,7 @@ func (gui *Gui) prepareConfirmationPanel(currentView *gocui.View, title, prompt
confirmationView.Title = title
confirmationView.Visible = true
gui.g.Update(func(g *gocui.Gui) error {
return gui.switchFocus(gui.g, currentView, confirmationView, false)
return gui.switchFocus(confirmationView)
})
return nil
}
@ -96,8 +96,8 @@ func (gui *Gui) onNewPopupPanel() {
gui.Views.Confirmation.Visible = false
}
// it is very important that within this function we never include the original prompt in any error messages, because it may contain e.g. a user password
// unparam complains that handleClose is alwans nil but one day it won't be nil.
// It is very important that within this function we never include the original prompt in any error messages, because it may contain e.g. a user password.
// The golangcilint unparam linter complains that handleClose is alwans nil but one day it won't be nil.
// nolint:unparam
func (gui *Gui) createConfirmationPanel(g *gocui.Gui, currentView *gocui.View, title, prompt string, handleConfirm, handleClose func(*gocui.Gui, *gocui.View) error) error {
return gui.createPopupPanel(g, currentView, title, prompt, false, handleConfirm, handleClose)

View file

@ -78,6 +78,7 @@ type Gui struct {
type Mutexes struct {
SubprocessMutex sync.Mutex
ViewStackMutex sync.Mutex
}
type servicePanelState struct {

View file

@ -117,16 +117,13 @@ func (gui *Gui) layout(g *gocui.Gui) error {
}
if gui.g.CurrentView() == nil {
v, err := gui.g.View(gui.peekPreviousView())
viewName := gui.initiallyFocusedViewName()
view, err := gui.g.View(viewName)
if err != nil {
viewName := gui.initiallyFocusedViewName()
v, err = gui.g.View(viewName)
if err != nil {
return err
}
return err
}
if err := gui.switchFocus(gui.g, nil, v, false); err != nil {
if err := gui.switchFocus(view); err != nil {
return err
}
}

View file

@ -101,7 +101,7 @@ func (gui *Gui) handleEnterMain(g *gocui.Gui, v *gocui.View) error {
mainView := gui.getMainView()
mainView.ParentView = v
return gui.switchFocus(gui.g, v, mainView, false)
return gui.switchFocus(mainView)
}
func (gui *Gui) handleExitMain(g *gocui.Gui, v *gocui.View) error {
@ -122,5 +122,5 @@ func (gui *Gui) handleMainClick(g *gocui.Gui, v *gocui.View) error {
v.ParentView = currentView
}
return gui.switchFocus(gui.g, currentView, v, false)
return gui.switchFocus(v)
}

View file

@ -100,8 +100,7 @@ func (gui *Gui) createMenu(title string, items interface{}, itemCount int, handl
gui.g.Update(func(g *gocui.Gui) error {
menuView.Visible = true
currentView := gui.g.CurrentView()
return gui.switchFocus(gui.g, currentView, menuView, false)
return gui.switchFocus(menuView)
})
return nil
}

View file

@ -22,7 +22,7 @@ func (gui *Gui) runSubprocess(cmd *exec.Cmd) error {
gui.PauseBackgroundThreads = true
cmdErr := gui.runSubprocess(cmd)
cmdErr := gui.runCommand(cmd)
if err := gui.g.Resume(); err != nil {
return gui.createErrorPanel(gui.g, err.Error())

View file

@ -33,8 +33,7 @@ func (gui *Gui) nextView(g *gocui.Gui, v *gocui.View) error {
panic(err)
}
gui.resetMainView()
gui.popView()
return gui.switchFocus(g, v, focusedView, false)
return gui.switchFocus(focusedView)
}
func (gui *Gui) previousView(g *gocui.Gui, v *gocui.View) error {
@ -59,8 +58,7 @@ func (gui *Gui) previousView(g *gocui.Gui, v *gocui.View) error {
panic(err)
}
gui.resetMainView()
gui.popView()
return gui.switchFocus(g, v, focusedView, false)
return gui.switchFocus(focusedView)
}
func (gui *Gui) resetMainView() {
@ -96,24 +94,48 @@ func (gui *Gui) newLineFocused(v *gocui.View) error {
}
}
func (gui *Gui) popView() string {
if len(gui.State.ViewStack) > 0 {
value := gui.State.ViewStack[len(gui.State.ViewStack)-1]
gui.State.ViewStack = gui.State.ViewStack[:len(gui.State.ViewStack)-1]
return value
}
// TODO: move some of this logic into our onFocusLost and onFocus hooks
func (gui *Gui) switchFocus(newView *gocui.View) error {
gui.Mutexes.ViewStackMutex.Lock()
defer gui.Mutexes.ViewStackMutex.Unlock()
return ""
return gui.switchFocusAux(newView)
}
func (gui *Gui) peekPreviousView() string {
if len(gui.State.ViewStack) > 0 {
return gui.State.ViewStack[len(gui.State.ViewStack)-1]
func (gui *Gui) switchFocusAux(newView *gocui.View) error {
gui.pushView(newView.Name())
gui.Log.Info("setting highlight to true for view " + newView.Name())
gui.Log.Info("new focused view is " + newView.Name())
if _, err := gui.g.SetCurrentView(newView.Name()); err != nil {
return err
}
return ""
gui.g.Cursor = newView.Editable
if err := gui.renderPanelOptions(); err != nil {
return err
}
return gui.newLineFocused(newView)
}
func (gui *Gui) returnFocus(g *gocui.Gui, v *gocui.View) error {
gui.Mutexes.ViewStackMutex.Lock()
defer gui.Mutexes.ViewStackMutex.Unlock()
if len(gui.State.ViewStack) <= 1 {
return nil
}
previousViewName := gui.State.ViewStack[len(gui.State.ViewStack)-2]
previousView, err := g.View(previousViewName)
if err != nil {
return err
}
return gui.switchFocusAux(previousView)
}
// Not to be called directly. Use `switchFocus` instead
func (gui *Gui) pushView(name string) {
// No matter what view we're pushing, we first remove all popup panels from the stack
gui.State.ViewStack = lo.Filter(gui.State.ViewStack, func(viewName string, _ int) bool {
@ -122,51 +144,17 @@ func (gui *Gui) pushView(name string) {
// If we're pushing a side panel, we remove all other panels
if lo.Contains(gui.sideViewNames(), name) {
gui.State.ViewStack = lo.Filter(gui.State.ViewStack, func(viewName string, _ int) bool {
return viewName != "main"
})
gui.State.ViewStack = []string{}
}
// If we're pushing a panel that's already in the stack, we remove it
gui.State.ViewStack = lo.Filter(gui.State.ViewStack, func(viewName string, _ int) bool {
return viewName != name
})
gui.State.ViewStack = append(gui.State.ViewStack, name)
}
func (gui *Gui) returnFocus(g *gocui.Gui, v *gocui.View) error {
previousViewName := gui.popView()
previousView, err := g.View(previousViewName)
if err != nil {
// always fall back to services view if there's no 'previous' view stored
previousView, err = g.View(gui.initiallyFocusedViewName())
if err != nil {
gui.Log.Error(err)
}
}
return gui.switchFocus(g, v, previousView, true)
}
// pass in oldView = nil if you don't want to be able to return to your old view
// TODO: move some of this logic into our onFocusLost and onFocus hooks
func (gui *Gui) switchFocus(g *gocui.Gui, oldView, newView *gocui.View, returning bool) error {
// we assume we'll never want to return focus to a popup panel i.e.
// we should never stack popup panels
if oldView != nil && !gui.isPopupPanel(oldView.Name()) && !returning {
gui.pushView(oldView.Name())
}
gui.Log.Info("setting highlight to true for view " + newView.Name())
gui.Log.Info("new focused view is " + newView.Name())
if _, err := g.SetCurrentView(newView.Name()); err != nil {
return err
}
g.Cursor = newView.Editable
if err := gui.renderPanelOptions(); err != nil {
return err
}
return gui.newLineFocused(newView)
}
// if the cursor down past the last item, move it to the last line
// nolint:unparam
func (gui *Gui) focusPoint(selectedX int, selectedY int, lineCount int, v *gocui.View) {