package gui import ( "fmt" "io/ioutil" "os" "os/exec" "os/signal" "strings" "github.com/fatih/color" "github.com/jesseduffield/lazydocker/pkg/utils" ) func (gui *Gui) runSubprocess(cmd *exec.Cmd) error { gui.Mutexes.SubprocessMutex.Lock() defer gui.Mutexes.SubprocessMutex.Unlock() if err := gui.g.Suspend(); err != nil { return gui.createErrorPanel(gui.g, err.Error()) } gui.PauseBackgroundThreads = true cmdErr := gui.runCommand(cmd) if err := gui.g.Resume(); err != nil { return gui.createErrorPanel(gui.g, err.Error()) } gui.PauseBackgroundThreads = false if cmdErr != nil { return gui.createErrorPanel(gui.g, cmdErr.Error()) } return nil } func (gui *Gui) runCommand(cmd *exec.Cmd) error { cmd.Stdout = os.Stdout cmd.Stderr = os.Stdout cmd.Stdin = os.Stdin stop := make(chan os.Signal, 1) defer signal.Stop(stop) go func() { signal.Notify(stop, os.Interrupt) <-stop if err := gui.OSCommand.Kill(cmd); err != nil { gui.Log.Error(err) } }() fmt.Fprintf(os.Stdout, "\n%s\n\n", utils.ColoredString("+ "+strings.Join(cmd.Args, " "), color.FgBlue)) if err := cmd.Run(); err != nil { // not handling the error explicitly because usually we're going to see it // in the output anyway gui.Log.Error(err) } cmd.Stdin = nil cmd.Stdout = ioutil.Discard cmd.Stderr = ioutil.Discard gui.promptToReturn() return nil }