use anyhow::{Context, Result}; use mlua::Lua; use yazi_boot::BOOT; use yazi_macro::plugin_preset as preset; use yazi_shared::RoCell; use crate::runtime::Runtime; pub static LUA: RoCell = RoCell::new(); pub(super) fn init_lua() -> Result<()> { LUA.init(Lua::new()); stage_1(&LUA).context("Lua setup failed")?; stage_2(&LUA).context("Lua runtime failed")?; Ok(()) } fn stage_1(lua: &'static Lua) -> Result<()> { lua.set_named_registry_value("ir", Runtime::default())?; crate::config::Runtime::new(lua).install_manager()?.install_theme()?; // Base let globals = lua.globals(); globals.raw_set("ui", crate::elements::compose(lua)?)?; globals.raw_set("ya", crate::utils::compose(lua, false)?)?; globals.raw_set("fs", crate::fs::compose(lua)?)?; globals.raw_set("ps", crate::pubsub::compose(lua)?)?; globals.raw_set("rt", crate::config::Runtime::compose(lua)?)?; globals.raw_set("th", crate::config::Theme::compose(lua)?)?; crate::Error::install(lua)?; crate::bindings::Cha::install(lua)?; crate::loader::install(lua)?; crate::file::pour(lua)?; crate::url::pour(lua)?; // Addons lua.load(preset!("ya")).set_name("ya.lua").exec()?; // Components lua.load(preset!("components/current")).set_name("current.lua").exec()?; lua.load(preset!("components/entity")).set_name("entity.lua").exec()?; lua.load(preset!("components/header")).set_name("header.lua").exec()?; lua.load(preset!("components/linemode")).set_name("linemode.lua").exec()?; lua.load(preset!("components/marker")).set_name("marker.lua").exec()?; lua.load(preset!("components/modal")).set_name("modal.lua").exec()?; lua.load(preset!("components/parent")).set_name("parent.lua").exec()?; lua.load(preset!("components/preview")).set_name("preview.lua").exec()?; lua.load(preset!("components/progress")).set_name("progress.lua").exec()?; lua.load(preset!("components/rail")).set_name("rail.lua").exec()?; lua.load(preset!("components/root")).set_name("root.lua").exec()?; lua.load(preset!("components/status")).set_name("status.lua").exec()?; lua.load(preset!("components/tab")).set_name("tab.lua").exec()?; Ok(()) } fn stage_2(lua: &'static Lua) -> mlua::Result<()> { lua.load(preset!("setup")).set_name("setup.lua").exec()?; lua.load(preset!("compat")).set_name("compat.lua").exec()?; if let Ok(b) = std::fs::read(BOOT.config_dir.join("init.lua")) { lua.load(b).set_name("init.lua").exec()?; } Ok(()) }