use anyhow::{Context, Result}; use futures::executor::block_on; use mlua::Lua; use yazi_binding::{Runtime, runtime_mut}; use yazi_boot::BOOT; use yazi_macro::plugin_preset as preset; use yazi_shared::RoCell; pub static LUA: RoCell = RoCell::new(); pub(super) fn init_lua() -> Result<()> { LUA.init(Lua::new()); stage_1(&LUA).context("Lua setup failed")?; stage_2(&LUA).context("Lua runtime failed")?; Ok(()) } fn stage_1(lua: &'static Lua) -> Result<()> { lua.set_app_data(Runtime::new()); // Base let globals = lua.globals(); globals.raw_set("ui", crate::elements::compose())?; globals.raw_set("ya", crate::utils::compose(false))?; globals.raw_set("fs", crate::fs::compose())?; globals.raw_set("ps", crate::pubsub::compose())?; globals.raw_set("rt", crate::runtime::compose())?; globals.raw_set("th", crate::theme::compose())?; yazi_binding::Error::install(lua)?; yazi_binding::Cha::install(lua)?; crate::loader::install(lua)?; crate::process::install(lua)?; yazi_binding::File::install(lua)?; yazi_binding::Url::install(lua)?; yazi_binding::Path::install(lua)?; // Addons lua.load(preset!("ya")).set_name("ya.lua").exec()?; // Components lua.load(preset!("components/current")).set_name("current.lua").exec()?; lua.load(preset!("components/entity")).set_name("entity.lua").exec()?; lua.load(preset!("components/header")).set_name("header.lua").exec()?; lua.load(preset!("components/linemode")).set_name("linemode.lua").exec()?; lua.load(preset!("components/marker")).set_name("marker.lua").exec()?; lua.load(preset!("components/modal")).set_name("modal.lua").exec()?; lua.load(preset!("components/parent")).set_name("parent.lua").exec()?; lua.load(preset!("components/preview")).set_name("preview.lua").exec()?; lua.load(preset!("components/progress")).set_name("progress.lua").exec()?; lua.load(preset!("components/rail")).set_name("rail.lua").exec()?; lua.load(preset!("components/root")).set_name("root.lua").exec()?; lua.load(preset!("components/status")).set_name("status.lua").exec()?; lua.load(preset!("components/tab")).set_name("tab.lua").exec()?; lua.load(preset!("components/tabs")).set_name("tabs.lua").exec()?; lua.load(preset!("components/tasks")).set_name("tasks.lua").exec()?; Ok(()) } fn stage_2(lua: &'static Lua) -> mlua::Result<()> { lua.load(preset!("setup")).set_name("setup.lua").exec()?; lua.load(preset!("compat")).set_name("compat.lua").exec()?; if let Ok(b) = std::fs::read(BOOT.config_dir.join("init.lua")) { block_on(lua.load(b).set_name("init.lua").exec_async())?; } runtime_mut!(lua)?.blocking = false; Ok(()) }