yazi/yazi-fm/src/app/commands/render.rs

103 lines
2.9 KiB
Rust

use std::sync::atomic::{AtomicU8, Ordering};
use anyhow::Result;
use crossterm::{cursor::{MoveTo, SetCursorStyle, Show}, execute, queue, terminal::{BeginSynchronizedUpdate, EndSynchronizedUpdate}};
use ratatui::{CompletedFrame, backend::{Backend, CrosstermBackend}, buffer::Buffer, layout::Position};
use yazi_actor::{Ctx, lives::Lives};
use yazi_binding::elements::COLLISION;
use yazi_macro::{act, succ};
use yazi_parser::VoidOpt;
use yazi_shared::event::{Data, NEED_RENDER};
use yazi_term::tty::TTY;
use crate::{app::App, root::Root};
impl App {
pub(crate) fn render(&mut self, _: VoidOpt) -> Result<Data> {
NEED_RENDER.store(false, Ordering::Relaxed);
let Some(term) = &mut self.term else { succ!() };
Self::routine(true, None);
let _guard = scopeguard::guard(self.core.cursor(), |c| Self::routine(false, c));
let collision = COLLISION.swap(false, Ordering::Relaxed);
let frame = term
.draw(|f| {
_ = Lives::scope(&self.core, || Ok(f.render_widget(Root::new(&self.core), f.area())));
})
.unwrap();
if COLLISION.load(Ordering::Relaxed) {
Self::patch(frame);
}
if !self.core.notify.messages.is_empty() {
act!(render_partially, self)?;
}
// Reload preview if collision is resolved
if collision && !COLLISION.load(Ordering::Relaxed) {
let cx = &mut Ctx::active(&mut self.core);
act!(mgr:peek, cx, true)?;
}
succ!();
}
pub(crate) fn render_partially(&mut self, _: VoidOpt) -> Result<Data> {
let Some(term) = &mut self.term else { succ!() };
if !term.can_partial() {
return act!(render, self);
}
Self::routine(true, None);
let _guard = scopeguard::guard(self.core.cursor(), |c| Self::routine(false, c));
let frame = term
.draw_partial(|f| {
_ = Lives::scope(&self.core, || {
f.render_widget(crate::tasks::Progress::new(&self.core), f.area());
f.render_widget(crate::notify::Notify::new(&self.core), f.area());
Ok(())
});
})
.unwrap();
if COLLISION.load(Ordering::Relaxed) {
Self::patch(frame);
}
succ!();
}
#[inline]
fn patch(frame: CompletedFrame) {
let mut new = Buffer::empty(frame.area);
for y in new.area.top()..new.area.bottom() {
for x in new.area.left()..new.area.right() {
let cell = &frame.buffer[(x, y)];
if cell.skip {
new[(x, y)] = cell.clone();
}
new[(x, y)].set_skip(!cell.skip);
}
}
let patches = frame.buffer.diff(&new);
CrosstermBackend::new(&mut *TTY.lockout()).draw(patches.into_iter()).ok();
}
fn routine(push: bool, cursor: Option<(Position, SetCursorStyle)>) {
static COUNT: AtomicU8 = AtomicU8::new(0);
if push && COUNT.fetch_add(1, Ordering::Relaxed) != 0 {
return;
} else if !push && COUNT.fetch_sub(1, Ordering::Relaxed) != 1 {
return;
}
_ = if push {
queue!(TTY.writer(), BeginSynchronizedUpdate)
} else if let Some((Position { x, y }, shape)) = cursor {
execute!(TTY.writer(), shape, MoveTo(x, y), Show, EndSynchronizedUpdate)
} else {
execute!(TTY.writer(), EndSynchronizedUpdate)
};
}
}