yazi/yazi-plugin/src/lua.rs
2025-02-24 21:26:19 +08:00

69 lines
2.4 KiB
Rust

use anyhow::{Context, Result};
use mlua::Lua;
use yazi_boot::BOOT;
use yazi_macro::plugin_preset as preset;
use yazi_shared::RoCell;
use crate::runtime::Runtime;
pub static LUA: RoCell<Lua> = RoCell::new();
pub(super) fn init_lua() -> Result<()> {
LUA.init(Lua::new());
stage_1(&LUA).context("Lua setup failed")?;
stage_2(&LUA).context("Lua runtime failed")?;
Ok(())
}
fn stage_1(lua: &'static Lua) -> Result<()> {
lua.set_named_registry_value("ir", Runtime::default())?;
crate::config::Runtime::new(lua).install_manager()?.install_theme()?;
// Base
let globals = lua.globals();
globals.raw_set("ui", crate::elements::compose(lua)?)?;
globals.raw_set("ya", crate::utils::compose(lua, false)?)?;
globals.raw_set("fs", crate::fs::compose(lua)?)?;
globals.raw_set("ps", crate::pubsub::compose(lua)?)?;
globals.raw_set("rt", crate::config::Runtime::compose(lua)?)?;
globals.raw_set("th", crate::config::Theme::compose(lua)?)?;
crate::Error::install(lua)?;
crate::bindings::Cha::install(lua)?;
crate::loader::install(lua)?;
crate::file::pour(lua)?;
crate::url::pour(lua)?;
// Addons
lua.load(preset!("ya")).set_name("ya.lua").exec()?;
// Components
lua.load(preset!("components/current")).set_name("current.lua").exec()?;
lua.load(preset!("components/entity")).set_name("entity.lua").exec()?;
lua.load(preset!("components/header")).set_name("header.lua").exec()?;
lua.load(preset!("components/linemode")).set_name("linemode.lua").exec()?;
lua.load(preset!("components/marker")).set_name("marker.lua").exec()?;
lua.load(preset!("components/modal")).set_name("modal.lua").exec()?;
lua.load(preset!("components/parent")).set_name("parent.lua").exec()?;
lua.load(preset!("components/preview")).set_name("preview.lua").exec()?;
lua.load(preset!("components/progress")).set_name("progress.lua").exec()?;
lua.load(preset!("components/rail")).set_name("rail.lua").exec()?;
lua.load(preset!("components/root")).set_name("root.lua").exec()?;
lua.load(preset!("components/status")).set_name("status.lua").exec()?;
lua.load(preset!("components/tab")).set_name("tab.lua").exec()?;
Ok(())
}
fn stage_2(lua: &'static Lua) -> mlua::Result<()> {
lua.load(preset!("setup")).set_name("setup.lua").exec()?;
lua.load(preset!("compat")).set_name("compat.lua").exec()?;
if let Ok(b) = std::fs::read(BOOT.config_dir.join("init.lua")) {
lua.load(b).set_name("init.lua").exec()?;
}
Ok(())
}